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It takes 30 seconds to upgrade to the second level, 45 seconds for the third level, and 60 seconds for the fourth level. To upgrade, they stand by the Tool Store and perform jumping jacks for a specific amount of time. Upgrading them also gives the player the ability to name them.
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This becomes more necessary later in the game, when Rock Raiders need to be carrying a multitude of Mining Tools and Weapons at a time. Rock Raiders can upgrade themselves at the Tool Store to carry more tools. If Debug keys are enabled, pressing Z will also cause the Rock Raider to eat a sandwich.Ī crew of Rock Raider Cadets upgrading at the Tool Store Indirectly, by issuing global commands which one Rock Raider will be uncontrollably assigned to do, Rock Raiders can reinforce a wall, repair a building, dynamite a wall, drop an Electric Fence or Dynamite on the spot (achieved by forcing them to do another command such as Action Stations or teleporting back to the LMS explorer).Įye View or Shoulder View can be used to walk around the level using the arrow keys, and to drill walls. Players can directly feed them, tell them to go collect a tool, pick up or drop some items (Dynamite and Electric Fences cannot be directly dropped by this command), enter or exit a vehicle, drill a, shovel some Rubble, drop a Sonic Blaster, upgrade themselves, train themselves, or teleport back up to the LMS Explorer. They typically move at 1.1 squares/sec however, they move at half this speed when walking over Rubble and double this speed when walking over Power Path. The player can also select a square for them to walk to, and/or perform another action.
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When you select them, you are given a menu with these actions to choose from. Like vehicles and buildings, Rock Raider cadets enter the map by teleporting down from the LMS Explorer.
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Rock Raiders can perform a multitude of tasks, ranging from constructing buildings to operating vehicles to utilizing Mining Tools for all the essential operations. Jet along side two Rock Raiders Performance As soon as that Rock Raider is returned to the main group, or the main group is relocated to that Rock Raider, he will go back to normal. Also, when Rock Raiders are split from the main group and are separated by Walls, Water, or Lava, they become distressed, and do not perform as well, sometimes not obeying certain commands, and ignoring the Priorities list. Rock Raiders are also frightened by various Enemies, even Small Spiders, which can inhibit their work. If their maximum shield points somehow exceeds one hundred, the original maximum, their maximum food will also increase despite still being displayed as 100%. The maximum level of food a Rock Raider can stomach is equal to their Shield. This can cause extreme delays if one Rock Raider is carrying the last vital barrier to an important building. The exception is if they are picking up objects, whereby the Rock Raider will pick up the object then head to the Support Station. If their Hunger levels drop too low, as soon as they reach their task destination they will immediately turn around for the Support Station. Manually feeding restores hunger to maximum within one sandwich, however one sandwich at the Support Station only fills one quarter of their Hunger. The player can manually feed them, or build a powered Support Station that provides food for them. This is particularly evident in their time between "breathers," when they drop what they are carrying, pant, pick it up again and continue. However, the original priorities are badly ordered, rating optional Ore collection above collecting Energy Crystals.Īs time passes, Rock Raiders get hungry, and the hungrier they are, the slower and less efficiently they work. This intelligence allows the player to sit and let the Rock Raiders go to work without having to give them constant instruction. They have a list of priorities that can be set in the Priorities Menu, which ranks tasks from highest directive to least importance. Unlike other "Real-Time-Strategy" games, Rock Raiders possess artificial intelligence, which means they do not wait on every command from the player to do work, and will often work by their own whims, without instruction.